A scene from Marvel's Iron Man.

3D Artists at Work: Sharpen Your Focus with These Simple Tips

Posted by on Wednesday, August 20th, 2014

For 3D artists and other creative types, one of the hardest parts of getting a job done is actually sitting down and doing the work. Concepting is fun, showing off the end result is exciting, but in between those two things there’s a whole lot of work that needs to be invested. If you’re like [...]


Valve's free Source Filmmaker

Visual Effects Evolution: Watching for Future Trends

Posted by on Tuesday, August 19th, 2014

Visual effects is a field that constantly grows and evolves. New technology make the impossible possible and make once-difficult tasks into mere afterthoughts. If you’re hoping to land a role with one of the industry’s top visual effects studios, you’ll need to be prepared for the way the industry is set to change over the [...]


Ubisoft's Assassin's Creed: Brotherhood.

3D Animation Software Standards: A Closer Look at 3DS Max

Posted by on Monday, August 18th, 2014

If you’re hoping to land yourself in the job of 3D modeling and animation, you’re going to need to develop a professional-level understanding of at least one 3D animation software suite. The exact software you’ll learn depends on your chosen path — different industry niches prefer different applications due to available features, plug-ins, and compatibility [...]


VFX Career Profile: The 3D Generalist at Work

Posted by on Friday, August 15th, 2014

We’ve talked before here on the blog about the value of specializing and finding a career niche that interests and excites you. But one career we haven’t looked at is that of the 3D generalist, a jack of all trades who can work in any number of capacities on projects in the film, games, and [...]


An example of a high-end architectural rendering.

Working in 3D Animation Software: Tips for Improving Renders

Posted by on Thursday, August 14th, 2014

As you’ve probably discovered through your investigation of 3D animation software, modeling and texturing are just two components of a much larger machine. Rendering, the process through which your images are calculated and outputted into final form, is among the most important steps in creating realistic and visually appealing visual effects or animations. Learning to [...]


A scene from Pixar's Monsters, Inc.

3D Animation Careers: One Studio or Several?

Posted by on Wednesday, August 13th, 2014

One of the most interesting (and sometimes intimidating) aspects of working in the 3D field is that there is always fluidity to your work and where you do it. Quite a few visual effects and game artists have built rewarding careers moving from one studio to the next, either chasing promotions and supervisory roles or [...]


A ship being modeled in Maya.

3D Animation Software Basics: Understanding the Vocabulary

Posted by on Tuesday, August 12th, 2014

Learning 3D animation software is just like learning any other specialized skill. The more you practice and challenge yourself, the better you’ll do. And similar to other skills, proficiency in 3D animation software requires that you spend a little time learning the related vocabulary. If you’re not certain of the meaning of common terms used [...]


A screenshot from Titanfall.

Working as a Game Designer: What You Need to Know About Game Engines

Posted by on Monday, August 11th, 2014

For many new and aspiring 3D artists, the end goal is working as a game designer at a cutting-edge studio like Naughty Dog, Infinity Ward, or Blizzard Entertainment. Building, polishing, and launching billion-dollar works of fiction is no small task; it takes a team of dozens or even hundreds to guide a game from the [...]


A still from 3DS Max.

Visual Effects Work Tips: Finding Efficient Workflows

Posted by on Friday, August 8th, 2014

When it comes to finishing work under a deadline and ensuring you’re always in sync with your studio’s production schedule, there’s no more important element of your work than efficiency. Professional visual effects work isn’t just about having technical know-how or the artistic creativity; you also have to know how to tackle problems with consistency [...]


A scene from Azureus Rising, a 3D animated film.

What Can Professional VFX Training Do For You?

Posted by on Thursday, August 7th, 2014

If I’m honest, you can learn pretty much everything you need to know about building VFX through online tutorials and a whole lot of individual practice. The resources available on the web are better now than ever– there’s nothing stopping you from building your own VFX curriculum, following it to the letter, and creating a [...]