The Making of Star Citizen with Cloud Imperium games, held Thursday, March 26th in Gnomon's green screen stage.

Event Recap: The Making of Star Citizen

Posted by on Thursday, April 2nd, 2015

Gnomon welcomed four artists from Cloud Imperium Games to our campus last Thursday to share a special behind-the-scenes look at the making of Star Citizen. From the mind of Chris Roberts, acclaimed creator of Wing Commander and Freelancer, Star Citizen is a 100% crowd-funded game that aims to create a vast and immersive science-fiction universe. [...]


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Disney Animation Studios came to Gnomon on Thursday, March 19th to showcase the process for creating the environments from Big Hero 6.

Event Recap: Walt Disney Animation Studios Presents Big Hero 6: Creating Believable Worlds

Posted by on Monday, March 23rd, 2015

Gnomon welcomed five artists from Disney Animation Studios to our campus last Thursday night to guide us through the stunning landscapes created for the Academy Award winning film, Big Hero 6. Director of Cinematography Lighting – Adolph Lusinsky, CG Environment Supervisor – Larry Wu, Head of Effects – Michael Kaschalk, Lighting Supervisor (and Gnomon alumna) [...]


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Head of Visual Development, Charlie Wen and Visual Development Illustrators, Josh Herman, Rodney Fuentebella, Andy Park, Anthony Francisco,  and Jackson Sze from Marvel Studios' Guardians of the Galaxy visited Gnomon on Thursday, February 5th to showcase artwork from the movie’s design stages.

Event Recap: The Making of Guardians of the Galaxy

Posted by on Friday, February 6th, 2015

It came as no surprise that Thursday’s Making of Guardians of the Galaxy brought a packed house to the Gnomon stage as we welcomed the Marvel Studios’ visual development team to our campus for a visually striking and equally inspiring event.  Audience members were fed copious amounts of eye candy as the artists showcased the [...]


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HeroImage

Event Recap: Headspace — Character Design Panel and Q&A

Posted by on Friday, December 19th, 2014

Several lead artists from Kojima Productions LA joined us for last Thursday’s Headspace: Character Design Panel event at Gnomon. Ricky Zhang (Lead Character Artist), Csaba Molnar (Senior Character Artist), Jonathan Stein (Lead Game Designer), Jordan Lamarre-Wan (Concept Artist) and Sungwook Su (Lead FX Artist) shared their personal artwork and experience within the visual effects and [...]


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The Making of Sunset Overdrive with Insomniac Games

Event Recap: The Making of Sunset Overdrive with Insomniac Games

Posted by on Tuesday, December 9th, 2014

Gnomon was thrilled to have three lead artists from Insomniac’s Sunset Overdrive on our campus for last Thursday’s “Making Of” event. Art Director Jacinda Chew, Animation Director Robert “Bobby” Coddington and Senior FX Artist Seth Faske walked us through their creative processes, making for a truly Overcharged event.


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A scene from a web tutorial

Improving as a 3D Artist: The Problem with Tutorials

Posted by on Wednesday, August 27th, 2014

We’ve talked before here on the blog about the vast resources available to new 3D artists on the web. If you want to learn how to do something in May, 3DS Max, or any other animation/modeling software, chances are good you can type a query into Google and find a guide to getting it done. [...]


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A storyboard from Marvel's The Avengers.

VFX Career Profile: Working as an Animatics Artist

Posted by on Tuesday, August 26th, 2014

When you purchase a movie ticket and sit down for the big show, what you’re seeing is the final draft work of hundreds of people finally coming to life. It takes years to make big budget films and for many productions the effects are the aspect that requires the most amount of time. The upcoming [...]


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Star Citizen

Game Designers: Is Crowdfunding the New Future of Indie?

Posted by on Monday, August 25th, 2014

If you’re interested in working as a game designer, you have a few options as to how exactly you go about doing that. You can work with one of the massive AAA production houses that creates games like Call of Duty or Assassin’s Creed, find a small studio with a niche audience, or start something [...]


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2014's Godzilla reboot.

Studying by Watching: 2014’s Best Film Visual Effects

Posted by on Friday, August 22nd, 2014

One of the absolute best things about working in the visual effects industry is that you get to watch movies and play video games in the spirit of learning more about your craft. Just as painters browse the work of their predecessors in museums, VFX artists grab a big bucket of popcorn to see what [...]


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Harry Potter's wand VFX.

3D Artist Inspiration: Novels and Pushing Your Imagination

Posted by on Thursday, August 21st, 2014

The work of a 3D artist centers on making the unreal real. 3D artists take fantasy, sci-fi, and other fictional concepts and translate those concepts into physical realities. If everything is done just right, the seams between what was really shot or captured and what was added in post by a VFX team will be [...]


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