The Making of Sunset Overdrive with Insomniac Games

Event Recap: The Making of Sunset Overdrive with Insomniac Games

Posted by on Tuesday, December 9th, 2014

Gnomon was thrilled to have three lead artists from Insomniac’s Sunset Overdrive on our campus for last Thursday’s “Making Of” event. Art Director Jacinda Chew, Animation Director Robert “Bobby” Coddington and Senior FX Artist Seth Faske walked us through their creative processes, making for a truly Overcharged event.


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A scene from a web tutorial

Improving as a 3D Artist: The Problem with Tutorials

Posted by on Wednesday, August 27th, 2014

We’ve talked before here on the blog about the vast resources available to new 3D artists on the web. If you want to learn how to do something in May, 3DS Max, or any other animation/modeling software, chances are good you can type a query into Google and find a guide to getting it done. [...]


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A storyboard from Marvel's The Avengers.

VFX Career Profile: Working as an Animatics Artist

Posted by on Tuesday, August 26th, 2014

When you purchase a movie ticket and sit down for the big show, what you’re seeing is the final draft work of hundreds of people finally coming to life. It takes years to make big budget films and for many productions the effects are the aspect that requires the most amount of time. The upcoming [...]


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Star Citizen

Game Designers: Is Crowdfunding the New Future of Indie?

Posted by on Monday, August 25th, 2014

If you’re interested in working as a game designer, you have a few options as to how exactly you go about doing that. You can work with one of the massive AAA production houses that creates games like Call of Duty or Assassin’s Creed, find a small studio with a niche audience, or start something [...]


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2014's Godzilla reboot.

Studying by Watching: 2014’s Best Film Visual Effects

Posted by on Friday, August 22nd, 2014

One of the absolute best things about working in the visual effects industry is that you get to watch movies and play video games in the spirit of learning more about your craft. Just as painters browse the work of their predecessors in museums, VFX artists grab a big bucket of popcorn to see what [...]


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Harry Potter's wand VFX.

3D Artist Inspiration: Novels and Pushing Your Imagination

Posted by on Thursday, August 21st, 2014

The work of a 3D artist centers on making the unreal real. 3D artists take fantasy, sci-fi, and other fictional concepts and translate those concepts into physical realities. If everything is done just right, the seams between what was really shot or captured and what was added in post by a VFX team will be [...]


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A scene from Marvel's Iron Man.

3D Artists at Work: Sharpen Your Focus with These Simple Tips

Posted by on Wednesday, August 20th, 2014

For 3D artists and other creative types, one of the hardest parts of getting a job done is actually sitting down and doing the work. Concepting is fun, showing off the end result is exciting, but in between those two things there’s a whole lot of work that needs to be invested. If you’re like [...]


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Valve's free Source Filmmaker

Visual Effects Evolution: Watching for Future Trends

Posted by on Tuesday, August 19th, 2014

Visual effects is a field that constantly grows and evolves. New technology make the impossible possible and make once-difficult tasks into mere afterthoughts. If you’re hoping to land a role with one of the industry’s top visual effects studios, you’ll need to be prepared for the way the industry is set to change over the [...]


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Ubisoft's Assassin's Creed: Brotherhood.

3D Animation Software Standards: A Closer Look at 3DS Max

Posted by on Monday, August 18th, 2014

If you’re hoping to land yourself in the job of 3D modeling and animation, you’re going to need to develop a professional-level understanding of at least one 3D animation software suite. The exact software you’ll learn depends on your chosen path — different industry niches prefer different applications due to available features, plug-ins, and compatibility [...]


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VFX Career Profile: The 3D Generalist at Work

Posted by on Friday, August 15th, 2014

We’ve talked before here on the blog about the value of specializing and finding a career niche that interests and excites you. But one career we haven’t looked at is that of the 3D generalist, a jack of all trades who can work in any number of capacities on projects in the film, games, and [...]


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