Courses

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Instructor:
TBA

Day Monday - Friday
Time 9:00 am - 4:00 pm
Location Lab 3
Date November 17th - 21st

Length 1 Week
Prerequisites Character Kinematics
Software Used Autodesk Maya
Tuition $1,663

Character Skinning - Maya Fast Track Program

Head and Body Deformations in Maya

This course covers advanced topics related to body and head deformations in Maya. Topics include: rigid/soft binding, Artisan, softbodies, stitching and advanced facial deformation setup. Techniques demonstrated will be applied to models suitable for film, television and games including patch-based, trim/blend and polygonal models. Instruction and projects will improve the students ability to set up a character for a wide range of deformations. Thus, it is recommended that students have a finished model in preparation for this course. Models are provided by Gnomon however, for specific student assignments.

Visit the Registration section for registration instructions.