Courses
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| Day | Wednesday |
| Time | 1:00 pm - 4:00 pm |
| Location | Lab 3 |
| Date | Jan 14th - March 22 |
| Length | 10 Weeks |
| Prerequisites | Character Animation 1 |
| Software Used | Autodesk Maya |
| Tuition | $1,675 |
Animation for Games
Learn to Create Animation Assets for Games
Working with the tools Maya has to offer, this course addresses how to translate action-based movements in 3D. Applying bio-mechanic principles, students will learn how to take dynamic poses and create responsive game animation assets using classic Animation fundamentals. Projects range from static idles, through transition assets to multi-directional locomotion cycles. Students will take their ideas and tests to a final, engine-ready animation set for their portfolio.
Visit the Registration section for registration instructions.