Courses

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Instructor:
Josh Robinson

Bio
Day Sunday
Time 4:00 pm - 7:00 pm
Location Lab 4
Dates Jan 18th - March 22nd

Length 10 Weeks
Prerequisites Surface Modeling
Texture Mapping 1
Software Used Autodesk Maya
Tuition $1,675

Texture Mapping 2

Get a Jump Start for the Game Industry

Being a character artist in today's interactive industry demands a wealth of skills from the artist. Traditional art skills combined with highly complex three dimensional programs combine to create a left and right-brained employee. Analytical thinking, an advanced artistic eye, and the ability to problem solve are all daily tasks.

This course will present the fundamentals in creating a deformable character for an interactive product. Subjects will include maximizing detail in your allowed triangle count and texture size, visual hierarchal detail, color theory, faked volume using light, and predictive creation.

Visit the Registration section for registration instructions.