Courses

Loading course browser...

If the browser does not load, you may need to turn JavaScript on in your web browser, or install the Adobe Flash plugin.

Instructor:
Nicholas Bolden

Bio
Day Saturday
Time 1:00 pm - 4:00 pm
Location Lab 5
Dates Sept 27th - Dec 7th

Length 10 Weeks
Prerequisites Character Kinematics
Polygon Modeling 1
Software Used Autodesk Maya
Tuition $1,675

Character Skinning

Head and Body Deformations in Maya

This course covers advanced topics related to body and head deformations in Maya. Topics include: rigid/soft binding, Artisan, softbodies, stitching and advanced facial deformation setup. Techniques demonstrated will be applied to models suitable for film, television and games including patch-based, trim/blend and polygonal models. Instruction and projects will improve the students ability to set up a character for a wide range of deformations. Thus, it is recommended that students have a finished model in preparation for this course. Models are provided by Gnomon however, for specific student assignments.

Visit the Registration section for registration instructions.