Courses
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| Day | Saturday |
| Time | 1:00 pm - 4:00 pm |
| Location | Lab 5 |
| Dates | Sept 27th - Dec 7th |
| Length | 10 Weeks |
| Prerequisites | Character Kinematics Polygon Modeling 1 |
| Software Used | Autodesk Maya |
| Tuition | $1,675 |
Character Skinning
Head and Body Deformations in Maya
This course covers advanced topics related to body and head deformations in Maya. Topics include: rigid/soft binding, Artisan, softbodies, stitching and advanced facial deformation setup. Techniques demonstrated will be applied to models suitable for film, television and games including patch-based, trim/blend and polygonal models. Instruction and projects will improve the students ability to set up a character for a wide range of deformations. Thus, it is recommended that students have a finished model in preparation for this course. Models are provided by Gnomon however, for specific student assignments.
Visit the Registration section for registration instructions.