Courses

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Section 1

Instructor:
Ryan Kingslien

Bio
Day Tuesday
Time 4:00 pm - 7:00 pm
Location Lab 5
Dates June 23rd - September 7th

Section 2

Instructor:
Scott Spencer

Bio
Day Monday
Time 7:00 pm - 10:00 pm
Location Lab 2
Dates June 23rd - September 7th

Length 10 Weeks
Prerequisites Introduction to Maya
Polygon Modeling 1
Software Used Autodesk Maya
Tuition $1,663

Pixelogic ZBrush

Next Generation 3D Modeling and Texturing

ZBrush is a next generation 3D modeling and texturing program that gives its users an extreme level of control in creating richly-detailed digital models and sculptures. Using a pressure-sensitive tablet, students will be taken through the complete process of organic sculpting within this new subdivision surface modeler.

The various methods of object creation and manipulations will be explored, from creating the basic form to sculpting in extremely fine details. ZBrush's transform and fall-off tools make it an ideal solution for the creation of blend shapes and realistic models. The unique "zspheres" makes performing large-scale adjustments, which is crucial for conceptual work, quick and easy.

Students will be introduced to the interface and workflow and learn how to incorporate ZBrush into their artistic pipeline. This hands-on course will explain Pixologic’s 2.5d "pixol" technology; how to easily generate elements within ZBrush for use in art or illustration work. Importing and exporting geometry with created displacement, bump or normal maps for aid in external renderers or real-time video game systems will also be covered.

Visit the Registration section for registration instructions.