Fausto de Martini
Fausto De Martini started his career freelancing for advertisement companies in Brazil. After posting a character, “Marine,” on CGChannel and CGTalk, Fausto was hired by Blizzard Entertainment to be a cinematic modeler and moved to the United States. With eight years of experience working at Blizzard and being part of the production of world famous cinematics for games such as World of Warcraft, Starcraft 2 and Diablo 3, Fausto left to pursue his dream of working in art departments as a freelance concept designer and illustrator. He has since worked on the 2014 remake of Robocop, Transformers: Age of Extinction and other projects.
Look Development Artist, Walt Disney Animation Studios
Jack Fulmer has amassed an impressive list of credits and awards, including an Academy Award for his team’s work on The Golden Compass. He’s worked on films such as Percy Jackson: Sea of Monsters; Red Dawn; Hop; Alvin and the Chipmunks: Chipwrecked; Night at the Museum; The Chronicles of Narnia: The Lion, the Witch and the Wardrobe; Elektra; Garfield; Garfield: A Tail of Two Kitties and Scooby Doo 2: Monsters Unleashed. His broadcast credits include CSI, CSI: Miami, Crossing Jordan, Buffy the Vampire Slayer, Smallville, Angel and The Dead Zone. He also has done commercial work for Cox Broadcasting. Jack is a graduate of UCLA and Gnomon.
Exec. Producer/Partner, Motion Theory & Mirada
As co-founder of Motion Theory, Executive Producer Javier Jimenez brought together directors, animators, visual effects artists, writers, and other artists to form a more personal and agile creative studio. Motion Theory has since expanded on that original inspiration and developed into a multi-faceted production company with a unique ability to guide projects from concept to finish.
Prior to starting Motion Theory in 2000 with director/partner Mathew Cullen, Javier built an impressive body of work in feature film, video, documentary, and commercial production, working with leading studios and production companies such as Warner Bros., Propaganda, OneSuch Films, New Regency, Radical Media and Disney.
VFX Art Director, Blizzard Entertainment
Jonathan Berube is a VFX art director in Blizzard’s cinematics division. His work includes the original World of Warcraft cinematic, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich King, StarCraft: Ghost, Diablo III and Spy Kids 2: The Island of Lost Dreams.
Born in Quebec, Jonathan started his creative path with a degree in classical animation filmmaking from Sheridan College in Ontario and a certificate in computer animation from Cyclone Art and Technologies in Quebec. After working on feature films at Hybride Technologies in Montreal, Jonathan joined Blizzard’s cinematic team where he assembled and founded the Matte Painting Department, which he continues to supervise.
Art Director, Cloud Imperium Games
Educated at Otis College of Art and Design, Lance is an established art director and surface designer who has worked at Electronic Arts, THQ Inc., Gameloft, and now Cloud Imperium Games. His game credits include Medal of Honor: Airborne, G.I. Joe: The Rise of Cobra, Uncharted: Drake’s Fortune and Gex 3D: Enter the Gecko. Additionally, he has contributed his skills to several feature films including Ultraviolet, Serenity, Constantine, Shrek 2, The Lord of the Rings: The Return of the King, The Lord of the Rings: The Two Towers, The Postman, Contact and Anaconda.
Neville Page was educated at the Art Center College of Design in Pasadena California. Although his major was product design, he gravitated towards entertainment. With the combination of his education and personal interest, Neville has become involved with a variety of projects from creature design and sculpture to conceptual design and engineering. He is known for his feature film work, including Cloverfield; Avatar; Star Trek; Minority Report; The Chronicles of Narnia: The Lion, the Witch and the Wardrobe; Prometheus; Planet of the Apes and Noah. Past clients have included Universal Studios, Warner Bros., 20th Century Fox, Mattel and BMW. Neville has also taught at the Art Center College of Design (in Pasadena and Switzerland), Otis College, Gnomon, corporate workshops, and is developing his own line of educational art products.
VFX Specialist, Activision
Robert began his career in 1998 at Digital Domain, where he worked on feature films such as Stealth, The Day After Tomorrow, Daredevil, Star Trek: Nemesis, Vanilla Sky, Spy Kids and X-Men, as well as dozens of commercials. He later served as a visual effects supervisor at Sway Studios. After leaving Sway, Nederhorst helped open the doors at Speedshape LA, a sister office for the Detroit-based automotive visualization company. In January 2009, Robert moved to the Santa Monica offices of Reel FX as VFX supervisor. While there, he brought new rendering technology and some additional pipeline improvements to the already successful enterprise. Currently, he is working with Method Studios on various feature film projects.
Tom Bruno, Jr.
Senior Layout Artist, Sony Pictures Imageworks
Tom Bruno, Jr. is a Los Angeles-based senior rough layout artist, character animator and previsualization artist with more than 12 years of experience working on large-budget studio tent-pole visual effects films as well as computer-animated features. In 2012, he also made his debut as a cinematographer for Finding My Obama.
Tom has worked client-side with top directors including Roland Emmerich, the Wachowskis and Barry Sonnenfeld. His VFX film credits include Harry Potter and the Sorcerer’s Stone, Monster House, I Am Legend, Speed Racer, 2012, Battle: Los Angeles, Tron: Legacy, X-Men: First Class, Transformers: Dark of the Moon, and most recently, The Amazing Spider-Man 2. Tom has also contributed his talents to the animated features Hotel Transylvania and Cloudy With a Chance of Meatballs 2 as a senior rough layout artist.
In 2014, Tom will continue at Sony Imageworks as senior layout artist on the all-CG animated film Tibetan Rock Dog, directed by Ash Brannon.
Founder/Creative Director, Section Studios
Cecil Kim has been working as a concept artist in the entertainment industry for over 15 years. He received his BFA from Art Center College of Design. Upon completion, he started his career at Square USA, where he got the chance to work on Parasite Eve and Final Fantasy IX. In 2000, Cecil joined Sony Santa Monica where he worked on several hit games including the God of War series, moving up to become a visual development lead on God of War 3. In addition to creative work, he also teaches at Art Center College of Design and Otis College of Art and Design. In early 2010, Cecil was awarded the British Academy of Film and Television Arts’ Artistic Achievement Award. Cecil founded Section Studios with Justin Yun and they are now working on their own IP projects.
Creative Director, Mothership/Digital Domain
Neil Huxley signed onto the Mothership roster in January 2012 after joining its sister company, Digital Domain, as a creative director for commercials a year earlier. Having worked for many years as a designer and art director on productions including Avatar and Watchmen, Neil applied his creative sensibilities to several trailers and spots for Digital Domain/Mothership, including the AICP-recognized trailer for Transformers: Fall of Cybertron that launched the game at the Video Game Awards, the E3 launch trailer for Ghost Recon: Future Soldier, television spots for The Darkness II and NBA 2K13, and a show open for the Fox TV debut of UFC (Ultimate Fighting Championship) – which tapped into Neil’s amateur mixed martial arts experience. He recently directed the launch spot for EA’s Dead Space 3, “Take Down the Terror,” which combined live action, high-end CG and gameplay footage, and has received more than 1.3 million YouTube views. A Los Angeles transplant, Huxley is a Londoner at heart. He is currently directing an independent feature documentary, Portrait of an Assassin, about retired East London boxer Jimmy Flint.
Training Project Manager at Walt Disney Animation Studios
Ross Blocher currently serves as Training Project Manager for Walt Disney Animation Studios where he and his team are responsible for providing a variety of training content, including content ranging from guest speakers and subject matter experts to software trainers and online resources. Responsibilities also include the scheduling of training sessions for Disney Animation Studio employees as well as ensuring the availability of the collection of recorded materials. He has been in his current position for more than 3 years. Ross is a graduate of Woodbury University where he earned a BFA in Animation in 2004. After graduating, he served as an assistant to the Animation Department at Woodbury University until 2006. Before moving into his current position, Ross worked as a Compositor and Technical Director on various movies including The Simpsons Movie, The Princess and the Frog and Winnie the Pooh.
Beth was educated at University of Arizona and UC Santa Barbara, a secondary teaching credential, an educational administration credential and a Masters of Education. She has been teaching at the secondary level since 1996, currently at Pilgrim School in Los Angeles. During her career, she has designed a variety of curricula and assessment plans, and has contributed to the English/language arts lesson plan for Los Angeles Unified School District. She also has substantial experience designing and delivering professional development for faculty and administration and has contributed her efforts to a variety of organizations that emphasize equality and fairness in education.
Senior VFX Artist/General Manager, Gnomon Workshop
Daniele Volpe is a graduate of Gnomon's Digital Production for Entertainment program and was the recipient of the Best of Term award during the Spring 2011 term. While studying at Gnomon, he had the opportunity to assist Alex Alvarez and Neville Page with creature animation for major motion pictures and work with Robert Nederhorst (visual effects supervisor of Thor and Captain America) on visual effects for Prodigal, a sci-fi short, at the Gnomon Studios. Volpe also worked as a lead visual effects artist on a short animated movie, Exoids, which was presented at Hollywood Film Festival in 2012, and Room 237, a documentary about Stanley Kubrick's The Shining, which was presented at Sundance in 2012.
Volpe serves as the general manager of the Gnomon Workshop, a sister company to Gnomon, where he oversees the creation of distance education programming related to special effects. Prior to moving to Los Angeles, Volpe worked in network administration and web development in Milan for over a decade.