Interviews

97% Placement Rate*

Gnomon graduates have a history of landing their dream jobs right out of school. Our 2011 total institutional placement rate of 97% means that Gnomon consistently supplies Hollywood's studios with the talent they need.

With training from industry professionals versed in the demands of current production pipelines, Gnomon graduates are prime job candidates directly after graduation, ready to hit the ground running. Gnomon is proud to have successful alumni working all over the world.

*Based on 2011 Annual Report for Accreditation

Not only did Gnomon help me cultivate the necessary skills to make that happen, it provided tremendous focus and perspective and gave me the confidence to set my goals high.” - Steeg Haskel, Blizzard Entertainment

Alberto Abril

Tin Tin
Animator, Weta Digital

Nitin Garg

Puss In Boots
Texture Artist, DreamWorks

Josh Herman

Cowboys & Aliens
Digital Modeler, Legacy Effects

Jorik Dozy

Transformers: Dark of the Moon
Digital Matte Painter, ILM

Jake Raymor

Super 8
3D Artist, Bad Robot

Lucy Liu

Thor
Assistant Technical Director,
Whiskytree

Florin Boieriu

Sucker Punch
Compositor, Prime Focus

Ryan Calloway

Rango
3D Modeling and Texture Artist,
Industrial Light & Magic

Sara Cembalisty

Tangled
Look Development Artist,
Walt Disney Animation Studios

Bonnie Rosenstein

Dead Space 2
Environment Artist, Electronic Arts

Nikhil M Anand

Happy Feet 2
Rigging TD, Dr.D Studios

Chris Perkowitz

Tron Legacy
Animator, Digital Domain

Erik Halsey

Harry Potter and the
Deathly Hallows

3D Modeler, Rising Sun Pictures

James Schauf

Iron Man 2
Character Modeler, Legacy Effects

Jason Michael Hall

Battle: LA
Previsualization Artist, POV Previs

Mathew Thomas

Alice in Wonderland
Lighting and Stereoscopic Technical Director, Sony Imageworks

Nathan Boyd

The A Team
Texture Painter, Rhythm and Hues

Konrad Lightner

World of Warcraft
Look Dev Associate Texture Artist,
Blizzard Entertainment

Michele Rader

Clash of the Titans
Matchmover, Prime Focus

Sanjay Chand

Halo Reach
Lighting Artist, Bungie

Jonathan Feldman

Medal of Honor
3D Artist

Michael Colburn

Percy Jackson & the Olympians:
The Lighting Thief

Compositor, Pixomondo

Amy Vatanakul

Star Trek
Pre-Visualization,
Bad Robot Productions

Melissa Altobello

Uncharted 2
Texture Artist, Naughty Dog

Jessica Johnson

Diablo 3
Associate Cinematic Artist,
Blizzard Entertainment

Andrais J Hester

The Vampire Diaries
Effects Artist, Entity FX

Daniel Haas

Flower
3D Production Artist,
Thatgamecompany

Steeg Haskell

Starcraft 2
Cinematics Artist,
Blizzard Entertainment

Ioannis Karathomas

Diablo 3
Environment Cinematic Modeler,
Blizzard Entertainment

Dan Tindell

Indiana Jones and the Kingdom of the Crystal Skull
Pre-Visualization Artist,
Halon Entertainment

Brandon Fayette

Cloverfield
Visual Effects Artist,
Bad Robot Productions

Kirti Pillai

World of Warcraft
Cinematic Environment Artist,
Blizzard Entertainment

Krystal Sae Eua

Avatar
3D Modeling and Texture Artist, Hydraulx

Pete Zoppi

The Golden Compass
Artist

Linas Jodwalis

Nike Shox M1 +
Co-Director

Shoghi Castel de Oro

I Am Legend
Artist

Mark Lai

World of Warcraft:
Wrath of the Lich King

Senior Cinematics Artist, Blizzard Entertainment

Bridget McKahan

Toontown Online
Art Director,
Disney Interactive Media Group

Dave Pasciuto

Tony Hawk: Ride
Lead Artist, Robomondo

Miguel Ortega

Underworld: Evolution
Model and Texture Artist,
Luma Pictures

James Little

G-Force
FX Technical Director,
Sony Imageworks

Devon Fay

World of Warcraft
Cinematic Matte Painter,
Blizzard Entertainment