Working hard and working smart are not the same thing. This lecture is geared towards intermediate to beginner audiences. We'll cover how to make artists work more efficiently and make smarter decisions.
Learn to work smart in a small and generalist pipeline, with speed in mind and making decisions based on your final output and time allowed. Knowing when and where to cut corners is a vital skill as most people over-build, over-think and over-work. There's no such thing as cheating when you're up against a deadline.
General Topics
Modeling Topics
Texturing and lighting Topics
Rendering in Passes: The Basic 3 (Gobal Illumination, Diffusion and Specularity)
Photoshop Topics
3D Artist
Born on the fourth of July in 1970, I have always been passionate about art and all things creative.
A fateful day in 1977 and a film called Star Wars pretty much clenched my destiny.
I've always loved building complex and mechanical (practical) models since I was a kid. CG has just enabled me to continue my childhood passion... without the fumes.
Filmography:
Industrial Light and Magic (Digital Matte, Modeling, Concept)
Blur Studio (CG Supervisor)