In this class Reo Prendergast will walk you through his process for creating highly detailed organic and hard surface environment assets. Reo will explain his concept design and layout process, then show his process for creating clean, detailed meshes. Reo will also cover his sculpting process in Mudbox.
Cinematic Artist, Blizzard Entertainment
Reo started his career 6 years ago as a VFX modeler and part time instructor in Vancouver Canada. After some time Reo found himself moving to America and from there made the transition to the game industry via the Blizzard Films Department and currently now works as an environment team artist. Since Being with Blizzard Reo has worked on cinematics for World of Warcraft: The Burning Crusade, World of Warcraft: Wraith of the Litch King, Starcraft 2 and Diablo 3.