Scott will explain his approach to designing a variety of vehicle types for video games. In addition to the design basics of creating an original and memorable "hero vehicle" he will share his visualization techniques which range from sketching with traditional media to the use of collage and custom brushes in Photoshop. Scott will then cover how both of these methods can be integrated back and forth throughout the process within 3D modeling programs.
Designer and Founder, Design Studio Press
Scott attended Art Center College of Design where he graduated with honors with a B.S. degree in Transportation Design in April 1990. The day after graduation, Scott opened a product design consulting firm in San Francisco with friend Neville Page. While there clients included Kestrel, Giro Sport Design, Nissan, Volvo, and Yamaha. In 1995 Scott relocated to Vevey, Switzerland to teach drawing and industrial design at Art Center, Europe until the middle of 1996.
Since returning from Europe, Scott’s clients have included BMW subsidiary Design-works/USA, Raleigh Bicycles, Mattel Toys, Patagonia, Minority Report feature film, Nike, Rock Shox, Universal Studios, Angel Studios and Fiat, to name a few. Today he continues to teach drawing at Art Center College of Design. Recently, Scott launched Design Studio Press, a publishing company dedicated to inspiring and educational art books and DVDs.
To see more of Scott Robertson's personal and professional work, please visit www.drawthrough.com.