Entertainment Design and Digital Production

The ultimate program for aspiring digital artists blending a strong foundation in art and digital production with an in-depth focus

  • Three years of full-time study
  • Focus on production skills for movies,
    broadcast or games
  • Specialized, industry developed tracks
  • Financial aid for those that qualify
  • International visas available

Choose Your Path as a 3D Artist

The Entertainment Design and Digital Production Program is a full-time 3-year curriculum blending one year of foundation art and design classes with two years of digital production. This program is for students who desire a career as a digital artist in the game, broadcast or film industries but have limited traditional art skills. As with all of Gnomon's programs, the goal is to create well-rounded, production ready artists who are versed in digital and traditional skills.

Our curriculum is geared towards the development of artistic and technical skills by profession and not by industry. Therefore, we teach you to be an accomplished artist first. Your skills are then applicable to all industries of entertainment, be it games, broadcast or film. As these industries converge and the level of quality improves, both the fundamental and specialized skills attained are transferable.

Unlike conventional curriculum, this is not a diluted program with classes that simply fill a program's roster; these are specific classes that develop you as a professional and readies each student to work in the field of their choice. This program is hybridized into a core curriculum and the development of an expertise. Students will build foundational skills in the first 5 terms, then choose an area of concentration for the remainder of the program.

  • Modeling and Texturing

    This track focuses on the design and creation of digital assets for games, broadcast or film. As a modeling and texture artist you will create assets for these industries, with skills rooted in a strong understanding of form, texture, and detail. Assets may vary from a simple building for a live action shot or a more complex creation of many elements for a 3D feature or game.

    This track focuses on creation, modeling and look development through final rendering and delivery of content. Supporting these concepts are fundamental classes on anatomy, sculpture, painting and design.

    Curriculum Details

    • Term One

      • Photoshop for Digital Production
      • Figure Drawing
      • Overview of Visual Effects and Games
      • Perspective
      • Visual Communications 1
      • Art History 1
      • Lab
      • Lab
    • Term Two

      • Visual Communications 2
      • Anatomy
      • Costumed Figure Drawing
      • Graphic Design
      • Character Sculpture 1
      • Art History 2
      • Lab
      • Lab
    • Term Three

      • Zoological Drawing
      • Storyboarding
      • Character Design
      • Product Design
      • Color Theory and Light
      • Design History
      • Lab
      • Lab
    • Term Four

      • Digital Painting
      • Creature Design
      • Environment Design
      • Vehicle Design
      • Character Sculpture 2
      • Film History
      • Lab
      • Lab
    • Term Five

      • Introduction to 3D with Maya
      • Introduction to Compositing
      • Texturing and Shading 1
      • Advanced Character Design
      • Advanced Digital Painting
      • History of Visual Effects
      • Lab
      • Lab
    • Term Six

      • Hard Surface Modeling 1
      • Motion Graphics
      • Texturing and Shading 2
      • Animation and Visual Effects
      • Principles of Animation
      • Gesture Drawing
      • Lab
      • Lab
    • Term Seven

      • Surface Modeling
      • Hard Surface Modeling 2
      • Lighting and Rendering with Mental Ray
      • Digital Sculpting
      • Character Sculpture 3
      • Character Development
      • Lab
      • Lab
    • Term Eight

      • Character Modeling and Sculpting
      • Lighting and Rendering with V-Ray
      • Art of Compositing
      • Hard Surface Texturing and Shading
      • Digital Photography
      • Visual Structure
      • Lab
      • Lab
    • Term Nine

      • Creature Modeling and Sculpting
      • Character Rigging Fundamentals
      • Look Development
      • Character Texturing and Shading
      • Expressions and Scripting
      • Advanced Compositing
      • Lab
      • Lab
    • Term Ten

      • Character Creation for Games
      • Character Rigging for Production
      • Cinematography for Visual Effects
      • Environment Creation for Games
      • Digital Sets
      • Scripting for Production
      • Lab
      • Lab
    • Term Eleven

      • Demo Reel (6 Credits)
      • Career Realities
      • Cloth, Hair and Fur
      • Shave and a Haircut
      • Elective
      • Lab
      • Lab
      • Lab
    • Term Twelve

      • Demo Reel (6 Credits)
      • Interview and Resume Workshop (5 Week)
      • Business of Production (5 Week)
      • Commercial Production Techniques
      • Elective
      • Lab
      • Lab
      • Lab

    Students will receive a certificate of completion for this program after successfully completing all of the above classroom training and laboratory time.

    Note: This is a sample curriculum and is subject to change.

  • Character and Creature Animation

    This track focuses on the creation of animated assets that demonstrate proficiency as an animator. It is loaded with animation-based classes that cover CG and traditional animation, stop motion animation and technical character rigging.

    Animators are the actors of the game and visual effect industries. Through performance, animators deliver emotion to a character be it humorous, sad, serious or somewhere in between. An artist's animation skills need to demonstrate their ability to act in a variety of roles and transfer these emotions.

    Curriculum Details

    • Term One

      • Photoshop for Digital Production
      • Figure Drawing
      • Overview of Film and Game Production
      • Perspective
      • Visual Communications 1
      • Art History 1
      • Lab
      • Lab
    • Term Two

      • Visual Communications 2
      • Anatomy
      • Costumed Figure Drawing
      • Graphic Design
      • Character Sculpture 1
      • Art History 2
      • Lab
      • Lab
    • Term Three

      • Zoological Drawing
      • Storyboarding
      • Character Design
      • Product Design
      • Color Theory and Light
      • Design History
      • Lab
      • Lab
    • Term Four

      • Digital Painting
      • Creature Design
      • Environment Design
      • Vehicle Design
      • Character Sculpture 2
      • Film History
      • Lab
      • Lab
    • Term Five

      • Introduction to 3D with Maya
      • Introduction to Compositing
      • Texturing and Shading 1
      • Advanced Character Design
      • Advanced Digital Painting
      • History of Visual Effects
      • Lab
      • Lab
    • Term Six

      • Hard Surface Modeling 1
      • Motion Graphics
      • Texturing and Shading 2
      • Animation and Visual Effects
      • Principles of Animation
      • Gesture Drawing
      • Lab
      • Lab
    • Term Seven

      • Character Animation 1
      • Timing for Animation
      • Lighting and Rendering with Mental Ray
      • Character Sculpture 3
      • Character Development
      • Cinematography for Visual Effects
      • Lab
      • Lab
    • Term Eight

      • Character Animation 2
      • Lighting and Rendering with V-Ray
      • Art of Compositing
      • Improvisational Acting
      • Digital Photography
      • Visual Structure
      • Lab
      • Lab
    • Term Nine

      • Character Animation 3
      • Character Rigging Fundamentals
      • Creature Animation 1
      • HD Digital Filmmaking for Visual Effects
      • Expressions and Scripting
      • Advanced Compositing
      • Lab
      • Lab
    • Term Ten

      • Character Animation 4
      • Character Rigging for Production
      • Previsualization and Animatics
      • Matchmoving and Integration
      • Creature Animation 2
      • Scripting for Production
      • Lab
      • Lab
    • Term Eleven

      • Demo Reel (6 Credits)
      • Career Realities
      • Story Development
      • Elective
      • Lab
      • Lab
      • Lab
      • #
    • Term Twelve

      • Demo Reel (6 Credits)
      • Interview and Resume Workshop (5 Week)
      • Business of Production (5 Week)
      • Acting for Animators
      • Elective
      • Lab
      • Lab
      • Lab

    Students will receive a certificate of completion for this program after successfully completing all of the above classroom training and laboratory time.

    Note: This is a sample curriculum and is subject to change.

  • Animation and Visual Effects

    The focus of this track is on the various processes in which imagery is created and/or manipulated outside the live action shot. Most work as a visual effects artist is to create realistic elements that are integrated into a shot that would otherwise be too costly, dangerous or impossible to capture on film.

    This track is perfect for the artist who wishes to work with all the elements that comprise a visual effects shot. This includes the blending of background plates or matte paintings with 3D architectural, character or elemental assets. Classes concentrate on lighting and filming techniques, creation, tracking and compositing of elements, and the creation of both particle and dynamic effects.

    Curriculum Details

    • Term One

      • Photoshop for Digital Production
      • Figure Drawing
      • Overview of Film and Game Production
      • Perspective
      • Visual Communications 1
      • Art History 1
      • Lab
      • Lab
    • Term Two

      • Visual Communications 2
      • Anatomy
      • Costumed Figure Drawing
      • Graphic Design
      • Character Sculpture 1
      • Art History 2
      • Lab
      • Lab
    • Term Three

      • Zoological Drawing
      • Storyboarding
      • Character Design
      • Product Design
      • Color Theory and Light
      • Design History
      • Lab
      • Lab
    • Term Four

      • Digital Painting
      • Creature Design
      • Environment Design
      • Vehicle Design
      • Character Sculpture 2
      • Film History
      • Lab
      • Lab
    • Term Five

      • Introduction to 3D with Maya
      • Introduction to Compositing
      • Texturing and Shading 1
      • Advanced Character Design
      • Advanced Digital Painting
      • History of Visual Effects
      • Lab
      • Lab
    • Term Six

      • Hard Surface Modeling 1
      • Motion Graphics
      • Texturing and Shading 2
      • Animation and Visual Effects
      • Principles of Animation
      • Gesture Drawing
      • Lab
      • Lab
    • Term Seven

      • Dynamic Effects 1
      • Expression and Scripting
      • Lighting and Rendering with Mental Ray
      • Digital Sculpting
      • Cloth, Hair and Fur
      • Rotoscoping
      • Cineamatography for Visual Effects
      • Lab
      • Lab
    • Term Eight

      • Dynamic Effects 2
      • Lighting and Rendering with V-Ray
      • Art of Compositing
      • Hard Surface Texturing and Shading
      • Digital Photography
      • Visual Structure
      • Lab
      • Lab
      • #
    • Term Nine

      • Dynamic Effects 3
      • Character Rigging Fundamentals
      • Commercial Production Techniques
      • HD Digital Filmmaking for Visual Effects
      • VFX Design
      • Advanced Compositing
      • Lab
      • Lab
    • Term Ten

      • Dynamic Effects 4
      • Character Rigging for Production
      • Previsualization and Animatics
      • Matchmoving and Integration
      • Digital Sets
      • Scripting for Production
      • Lab
      • Lab
    • Term Eleven

      • Demo Reel (6 Credits)
      • Career Realities
      • Introduction to Houdini or Visual Effects for Games 1
      • Elective
      • Lab
      • Lab
      • Lab
    • Term Twelve

      • Demo Reel (6 Credits)
      • Interview and Resume Workshop (5 Week)
      • Business of Production (5 Week)
      • Digital Matte Painting or Realflow
      • Elective
      • Lab
      • Lab
      • Lab

    Students will receive a certificate of completion for this program after successfully completing all of the above classroom training and laboratory time.

    Note: This is a sample curriculum and is subject to change.

  • Generalist

    Not sure what area of digital production in which to excel? Our 3D Generalist track is perfect for exploring all aspects of 3D production. This track is an outgrowth of our longstanding program "High-End CG Certificate Program." As with the former, this track covers all aspects of 3D production along with a strong visual art foundation. This program has plenty of allowances to choose elected specialty classes when further focus is desired.

    Curriculum Details

    • Term One

      • Photoshop for Digital Production
      • Figure Drawing
      • Overview of Film and Game Production
      • Perspective
      • Visual Communications 1
      • Art History 1
      • Lab
      • Lab
    • Term Two

      • Visual Communications 2
      • Anatomy
      • Costumed Figure Drawing
      • Graphic Design
      • Character Sculpture 1
      • Art History 2
      • Lab
      • Lab
    • Term Three

      • Zoological Drawing
      • Storyboarding
      • Character Design
      • Product Design
      • Color Theory and Light
      • Design History
      • Lab
      • Lab
    • Term Four

      • Digital Painting
      • Creature Design
      • Environment Design
      • Vehicle Design
      • Character Sculpture 2
      • Film History
      • Lab
      • Lab
    • Term Five

      • Introduction to 3D with Maya
      • Introduction to Compositing
      • Texturing and Shading 1
      • Advanced Character Design
      • Advanced Digital Painting
      • History of Visual Effects
      • Lab
      • Lab
    • Term Six

      • Hard Surface Modeling 1
      • Motion Graphics
      • Texturing and Shading 2
      • Animation and Visual Effects
      • Principles of Animation
      • Gesture Drawing
      • Lab
      • Lab
    • Term Seven

      • Surface Modeling
      • Hard Surface Modeling 2
      • Lighting and Rendering with Mental Ray
      • Digital Sculpting
      • Character Development
      • Cinematography for Visual Effects
      • Lab
      • Lab
    • Term Eight

      • Character Modeling and Sculpting
      • Lighting and Rendering with V-Ray
      • Art of Compositing
      • Hard Surface Texturing and Shading
      • Digital Photography
      • Visual Structure
      • Lab
      • Lab
    • Term Nine

      • Character Animation 1
      • Character Rigging Fundamentals
      • Look Development
      • HD Digital Filmmaking for Visual Effects
      • Expressions and Scripting
      • Advanced Compositing
      • Lab
      • Lab
    • Term Ten

      • Dynamic Effects 1
      • Character Rigging for Production
      • Previsualization and Animatics
      • Matchmoving and Integration
      • Digital Sets or Environment Creation for Games
      • Scripting for Production
      • Lab
      • Lab
    • Term Eleven

      • Demo Reel (6 Credits)
      • Career Realities
      • Dynamics Effects 2 or Character Animation 2
      • Elective
      • Lab
      • Lab
      • Lab
      • #
    • Term Twelve

      • Demo Reel (6 Credits)
      • Interview and Resume Workshop (5 Week)
      • Business of Production (5 Week)
      • Commercial Production Techniques
      • Elective
      • Lab
      • Lab
      • Lab

    Students will receive a certificate of completion for this program after successfully completing all of the above classroom training and laboratory time.

    Note: This is a sample curriculum and is subject to change.

Alumni Success Stories

Gnomon graduates are prime job candidates directly after graduation, ready to hit the ground running. Gnomon is proud to have successful alumni working all over the world.

Melissa Altobello

Uncharted 2

Texture Artist, Naughty Dog

Ryan Calloway

Transformers 2

3D Modeling and
Texture Artist,
Industrial Light and Magic

Jessica Johnson

Diablo 3

Associate Cinematic Artist,
Blizzard Entertainment

See More Alumni

Is Gnomon Right for Me?

So you have aspirations to be a 2D or 3D artist in the film and games industry. You have some talent, but donít know which path to take to improve the odds of your dream becoming a reality. The answer is Gnomon.

Gnomon's reputation in the film and games industry is unsurpassed. With over ten years of experience training students and professionals, Gnomon works with only the best artists and the top studios. Located in the center of Hollywood, the entertainment capital of the world, Gnomon knows what skills are required to start a career and be successful in the entertainment industry.

Our staff, instructors and graduates work with such studios as Activision/Blizzard, ILM, Weta, Electronic Arts, Pixar and Digital Domain. Our success is in helping people achieve their goals through our commitment to quality, creativity and in understanding the needs of the entertainment industry. You are about to make a life changing decision and Gnomon can help.

Tuition

  • Tuition: $3,675 per term for terms 1-4,
    $8,400 per term for terms 5-12
  • Non-Refundable Registration Fee: $75
  • Student Event/Activity Fee: $250 per term
  • Total Program Cost: $84,975

Visit our International Students section for specific international student tuition information.

Apply

Decisions are based on a student's application form, portfolio review and interview with the admissions department. Students are informed of decisions within two weeks after a their application is received. Portfolios should include 15-20 pieces in either digital or hardcopy format — view our portfolio guidelines. Applicants must have a high school diploma or equivalent. Applications are accepted on an on-going basis. Students may begin this program every quarter.

Financial Aid

Financial aid is available for this program for those who qualify. For more information and to apply for financial aid please go to our financial aid help page.

Questions?

Artwork by student Emil Vesirevic

Artwork by student Dylan Ekren

"Gnomon's classes are well-rounded, their content well thought out and their recruiting and business practices beyond reproach." - Frank Gladstone, Dreamworks, SKG Animation

Artwork by student Nittin Garg

"I found Gnomon to be one of the few, if not the only school, with a thorough understanding of the needs the industry has concerning the education of 3D artists." - Henrik Fett, Look Effects