Entertainment Design and Digital Production

The ultimate program for aspiring digital artists blending a strong foundation in art and digital production with an in-depth focus

  • Three years of full-time study
  • Focus on production skills for movies,
    broadcast or games
  • Specialized, industry developed tracks
  • Financial aid for those that qualify
  • International visas available

Choose Your Path as a 3D Artist

The Entertainment Design and Digital Production Program is a full-time 3-year curriculum blending one year of foundation art and design classes with two years of digital production. This program is for students who desire a career as a digital artist in the game, broadcast or film industries but have limited traditional art skills. As with all of Gnomon's programs, the goal is to create well-rounded, production ready artists who are versed in digital and traditional skills.

Our curriculum is geared towards the development of artistic and technical skills by profession and not by industry. Therefore, we teach you to be an accomplished artist first. Your skills are then applicable to all industries of entertainment, be it games, broadcast or film. As these industries converge and the level of quality improves, both the fundamental and specialized skills attained are transferable.

Unlike conventional curriculum, this is not a diluted program with classes that simply fill a program's roster; these are specific classes that develop you as a professional and readies each student to work in the field of their choice. This program is hybridized into a core curriculum and the development of an expertise. Students will build foundational skills in the first 5 terms, then choose an area of concentration for the remainder of the program.

  • Modeling and Texturing

    In this track students are guided through the process of asset creation from inception to delivery of content. Assets may vary from a simple insertion of a building into a live-action shot to a complex combination of many elements for a 3D feature or game. Modeling and texture artists are required to have a strong understanding of form, texture and detail, so our students take fundamental courses on anatomy, sculpture, painting and design.

    Curriculum Details

    • Term One

      • Photoshop for Digital Production
      • Figure Drawing
      • Overview of Visual Effects and Games
      • Perspective
      • Visual Communications 1
      • Art History 1
      • Drawing Design Lab 1
      • Drawing Lab 1
    • Term Two

      • Visual Communications 2
      • Anatomy
      • Costumed Figure Drawing
      • Graphic Design
      • Character Sculpture 1
      • Art History 2
      • Sculpture Lab 1
      • Drawing Lab 2
    • Term Three

      • Zoological Drawing
      • Storyboarding
      • Character Design
      • Product Design
      • Color Theory and Light
      • Design History
      • Digital Design Lab 2
      • Drawing Lab 3
    • Term Four

      • Digital Painting
      • Creature Design
      • Environment Design
      • Vehicle Design
      • Character Sculpture 2
      • Film History
      • Digital Design Lab 3
      • Drawing Lab 4
    • Term Five

      • Introduction to Maya
      • Introduction to Compositing
      • Texturing and Shading 1
      • Advanced Character Design
      • Advanced Digital Painting
      • History of Visual Effects
      • Digital Design Lab 4
      • 3D Fundamentals Lab 1
    • Term Six

      • Hard Surface Modeling 1
      • Motion Graphics
      • Texturing and Shading 2
      • Animation and Visual Effects
      • Principles of Animation
      • Gesture Drawing
      • 3D Fundamentals Lab 2
      • Rendering Lab 1
    • Term Seven

      • Surface Modeling
      • Visual Structure
      • Lighting and Rendering with Mental Ray
      • Character Sculpture 3
      • Hard Surface Modeling 2
      • Digital Sculpting
      • Rendering Lab 2
      • Modeling Lab 1
    • Term Eight

      • Character Modeling and Sculpting
      • Lighting and Rendering with V-Ray
      • Art of Compositing
      • Hard Surface Texturing and Shading
      • Digital Photography
      • Character Development
      • Rendering Lab 3
      • Modeling Lab 2
    • Term Nine

      • Creature Modeling and Sculpting
      • Character Rigging Fundamentals
      • Look Development
      • Character Texturing and Shading
      • Expressions and Scripting
      • Advanced Compositing
      • Rendering Lab 4
      • Modeling Lab 3
    • Term Ten

      • Character Creation for Games
      • Character Rigging for Production
      • Cinematography for Visual Effects
      • Environment Creation for Games
      • Digital Sets
      • Scripting for Production
      • 3D Fundamentals Lab 3
      • Modeling Lab 4
    • Term Eleven

      • Demo Reel (6 Credits)
      • Career Realities
      • Cloth, Hair and Fur
      • Shave and a Haircut
      • Elective
      • Reel Lab 1
      • Reel Lab 2
      • Reel Lab 3
    • Term Twelve

      • Demo Reel (6 Credits)
      • Interview and Resume Workshop (5 Week)
      • Business of Production (5 Week)
      • Commercial Production Techniques
      • Elective
      • Reel Lab 4
      • Reel Lab 5
      • Reel Lab 6

    Students will receive a certificate of completion for this program after successfully completing all of the above classroom training and laboratory time.

    Note: This is a sample curriculum and is subject to change.

  • Games

    The Games Track combines core digital production education with a specific focus on game art, design, tools and pipelines embedded in game production. Students are guided through in-depth training of games-industry software such as Maya, Photoshop, ZBrush, Unity, Marmoset, Quixel, Xnormal and Unreal. Games artists will also have opportunities to create and collaborate on playable game demos.

    Curriculum Details

    • Term One

      • Photoshop for Digital Production
      • Figure Drawing
      • Overview of Visual Effects and Games
      • Perspective
      • Visual Communications 1
      • Art History 1
      • Drawing Design Lab 1
      • Drawing Lab 1
    • Term Two

      • Visual Communications 2
      • Anatomy
      • Costumed Figure Drawing
      • Graphic Design
      • Character Sculpture 1
      • Art History 2
      • Sculpture Lab 1
      • Drawing Lab 2
    • Term Three

      • Zoological Drawing
      • Storyboarding
      • Character Design
      • Product Design
      • Color Theory and Light
      • Design History
      • Digital Design Lab 2
      • Drawing Lab 3
    • Term Four

      • Digital Painting
      • Creature Design
      • Environment Design
      • Vehicle Design
      • Character Sculpture 2
      • Film History
      • Digital Design Lab 3
      • Drawing Lab 4
    • Term Five

      • Introduction to Maya
      • Introduction to Compositing
      • Texturing and Shading 1
      • Advanced Character Design
      • Advanced Digital Painting
      • History of Visual Effects
      • Digital Design Lab 4
      • 3D Fundamentals Lab 1
    • Term Six

      • Hard Surface Modeling 1
      • Motion Graphics
      • Texturing and Shading 2
      • Animation and Visual Effects
      • Principles of Animation
      • Gesture Drawing
      • 3D Fundamentals Lab 2
      • Rendering Lab 1
    • Term Seven

      • Expressions and Scripting
      • Hard Surface Modeling 2
      • Visual Structure
      • Game Design
      • Digital Sculpting
      • Anatomy of Games
      • Games Lab 1
      • Modeling Lab 1
    • Term Eight

      • Character Modeling and Sculpting
      • Level Design
      • UI Design
      • Props and Weapons for Games
      • Digital Photography
      • Character Development
      • Games Lab 2
      • Modeling Lab 2
    • Term Nine

      • Character Animation 1
      • Character Rigging Fundamentals
      • Game Creation 1
      • Environments for Games
      • Creature Modeling and Sculpting
      • Texturing and Shading for Games
      • 3D Fundamentals Lab 3
      • Games Lab 3
    • Term Ten

      • Dynamic Effects 1
      • Character Rigging for Production
      • Game Creation 2
      • Character Creation for Games
      • Engine Cinematics and Machinima
      • Scripting for Production
      • 3D Fundamentals Lab 4
      • Games Lab 4
    • Term Eleven

      • Demo Reel (6 Credits)
      • Career Realities
      • Game Creation 3
      • Elective
      • Reel Lab 1
      • Reel Lab 2
      • Reel Lab 3
      • #
    • Term Twelve

      • Demo Reel (6 Credits)
      • Interview and Resume Workshop or Business of Production
      • Game Creation 4
      • Elective
      • Reel Lab 4
      • Reel Lab 5
      • Reel Lab 6

    Students will receive a certificate of completion for this program after successfully completing all of the above classroom training and laboratory time.

    Note: This is a sample curriculum and is subject to change.

  • Visual Effects Animation

    Visual effects animators integrate realistic elements into shots that would otherwise be too costly, dangerous or impossible to capture on film. This track emphasizes the various processes by which imagery is created or manipulated outside of a live action shot, including the blending of background plates or matte paintings with 3D architectural, character or elemental assets. Courses concentrate on lighting and filming techniques, tracking and compositing of elements and creating both particle and dynamic effects.

    Curriculum Details

    • Term One

      • Photoshop for Digital Production
      • Figure Drawing
      • Overview of Visual Effects and Games
      • Perspective
      • Visual Communications 1
      • Art History 1
      • Drawing Design Lab 1
      • Drawing Lab 1
    • Term Two

      • Visual Communications 2
      • Anatomy
      • Costumed Figure Drawing
      • Graphic Design
      • Character Sculpture 1
      • Art History 2
      • Sculpture Lab 1
      • Drawing Lab 2
    • Term Three

      • Zoological Drawing
      • Storyboarding
      • Character Design
      • Product Design
      • Color Theory and Light
      • Design History
      • Digital Design Lab 2
      • Drawing Lab 3
    • Term Four

      • Digital Painting
      • Creature Design
      • Environment Design
      • Vehicle Design
      • Character Sculpture 2
      • Film History
      • Digital Design Lab 3
      • Drawing Lab 4
    • Term Five

      • Introduction to Maya
      • Introduction to Compositing
      • Texturing and Shading 1
      • Advanced Character Design
      • Advanced Digital Painting
      • History of Visual Effects
      • Digital Design Lab 4
      • 3D Fundamentals Lab 1
    • Term Six

      • Hard Surface Modeling 1
      • Motion Graphics
      • Texturing and Shading 2
      • Animation and Visual Effects
      • Principles of Animation
      • Gesture Drawing
      • 3D Fundamentals Lab 2
      • Rendering Lab 1
    • Term Seven

      • Dynamic Effects 1
      • Expressions and Scripting
      • Lighting and Rendering with Mental Ray
      • Rotoscoping
      • Cloth, Hair and Fur
      • Cineamatography for Visual Effects
      • Digital Sculpting
      • Rendering Lab 2
      • Dynamics Lab 1
    • Term Eight

      • Dynamic Effects 2
      • Lighting and Rendering with V-Ray
      • Art of Compositing
      • Hard Surface Texturing and Shading
      • Digital Photography
      • Visual Structure
      • Rendering Lab 3
      • Dynamics Lab 2
      • #
    • Term Nine

      • Dynamic Effects 3
      • Character Rigging Fundamentals
      • Scripting for Production
      • HD Digital Filmmaking for Visual Effects
      • Visual Effects Design
      • Advanced Compositing
      • Rendering Lab 4
      • Dynamics Lab 3
    • Term Ten

      • Dynamic Effects 4
      • Character Rigging for Production
      • Previsualization and Animatics
      • Matchmoving and Integration
      • Digital Sets
      • Commercial Production Techniques
      • 3D Fundamentals Lab 3
      • Dynamics Lab 4
    • Term Eleven

      • Demo Reel (6 Credits)
      • Career Realities
      • Introduction to Houdini or Visual Effects for Games 1
      • Elective
      • Reel Lab 1
      • Reel Lab 2
      • Reel Lab 3
    • Term Twelve

      • Demo Reel (6 Credits)
      • Interview and Resume Workshop (5 Week)
      • Business of Production (5 Week)
      • Digital Matte Painting or Realflow
      • Elective
      • Reel Lab 4
      • Reel Lab 5
      • Reel Lab 6

    Students will receive a certificate of completion for this program after successfully completing all of the above classroom training and laboratory time.

    Note: This is a sample curriculum and is subject to change.

  • 3D Generalist

    This track covers all aspects of 3D production along with a strong visual art foundation and is ideal for students who are unsure of what area of digital production in which they'd like to excel. This program has plenty of allowances to choose elected specialty courses where further focus is desired.

    Curriculum Details

    • Term One

      • Photoshop for Digital Production
      • Figure Drawing
      • Overview of Visual Effects and Games
      • Perspective
      • Visual Communications 1
      • Art History 1
      • Drawing Design Lab 1
      • Drawing Lab 1
    • Term Two

      • Visual Communications 2
      • Anatomy
      • Costumed Figure Drawing
      • Graphic Design
      • Character Sculpture 1
      • Art History 2
      • Sculpture Lab 1
      • Drawing Lab 2
    • Term Three

      • Zoological Drawing
      • Storyboarding
      • Character Design
      • Product Design
      • Color Theory and Light
      • Design History
      • Digital Design Lab 2
      • Drawing Lab 3
    • Term Four

      • Digital Painting
      • Creature Design
      • Environment Design
      • Vehicle Design
      • Character Sculpture 2
      • Film History
      • Digital Design Lab 3
      • Drawing Lab 4
    • Term Five

      • Introduction to Maya
      • Introduction to Compositing
      • Texturing and Shading 1
      • Advanced Character Design
      • Advanced Digital Painting
      • History of Visual Effects
      • Digital Design Lab 4
      • 3D Fundamentals Lab 1
    • Term Six

      • Hard Surface Modeling 1
      • Motion Graphics
      • Texturing and Shading 2
      • Animation and Visual Effects
      • Principles of Animation
      • Gesture Drawing
      • 3D Fundamentals Lab 2
      • Rendering Lab 1
    • Term Seven

      • Surface Modeling
      • Hard Surface Modeling 2
      • Lighting and Rendering with Mental Ray
      • Digital Sculpting
      • Cinematography for Visual Effects
      • Visual Structure
      • Rendering Lab 2
      • Modeling Lab 1
    • Term Eight

      • Character Modeling and Sculpting
      • Lighting and Rendering with V-Ray
      • Art of Compositing
      • Hard Surface Texturing and Shading
      • Digital Photography
      • Character Development
      • Rendering Lab 3
      • Modeling Lab 2
    • Term Nine

      • Character Animation 1
      • Character Rigging Fundamentals
      • Look Development
      • HD Digital Filmmaking for Visual Effects
      • Expressions and Scripting
      • Advanced Compositing
      • Rendering Lab 4
      • Animation Lab 1
    • Term Ten

      • Dynamic Effects 1
      • Character Rigging for Production
      • Previsualization and Animatics
      • Matchmoving and Integration
      • Digital Sets or Environment Creation for Games
      • Scripting for Production
      • 3D Fundamentals Lab 3
      • Modeling Lab 3
    • Term Eleven

      • Demo Reel (6 Credits)
      • Career Realities
      • Dynamics Effects 2 or Character Animation 2
      • Elective
      • Reel Lab 1
      • Reel Lab 2
      • Reel Lab 3
      • #
    • Term Twelve

      • Demo Reel (6 Credits)
      • Interview and Resume Workshop (5 Week)
      • Business of Production (5 Week)
      • Commercial Production Techniques
      • Elective
      • Reel Lab 4
      • Reel Lab 5
      • Reel Lab 6

    Students will receive a certificate of completion for this program after successfully completing all of the above classroom training and laboratory time.

    Note: This is a sample curriculum and is subject to change.

Alumni Success Stories

Gnomon graduates are prime job candidates directly after graduation, ready to hit the ground running. Gnomon is proud to have successful alumni working all over the world.

Melissa Altobello

The Last of Us

Texture Artist, Naughty Dog

Ryan Calloway

Pacific Rim

3D Modeling and
Texture Artist,
Industrial Light and Magic

Jessica Johnson

Diablo 3

Associate Cinematic Artist,
Blizzard Entertainment

See More Alumni| Gainful Employment Information

Tuition

  • Tuition: $3,858 per term for terms 1-4,
    $8,820 per term for terms 5-12
  • Non-Refundable Registration Fee: $75
  • Student Event/Activity Fee: $250 per term
  • STRF Fee: $44.50

Visit our International Students section for specific international student tuition information.

Apply

Decisions are based on a student's application form, portfolio review and interview with the admissions department. Students are informed of decisions within two weeks after a their application is received. Portfolios should include 15 - 20 pieces in either digital or hardcopy format — view our portfolio guidelines. Applicants must have a high school diploma or equivalent. Applications are accepted on an on-going basis. Students may begin this program every quarter.

Financial Aid

Financial aid is available for this program for those who qualify. For more information and to apply for financial aid please go to our financial aid help page.

Questions?

Artwork by student Emil Vesirevic

Artwork by student Dylan Ekren

"Gnomon's classes are well-rounded, their content well thought out and their recruiting and business practices beyond reproach." - Frank Gladstone, Dreamworks, SKG Animation

Artwork by student Nittin Garg

"I found Gnomon to be one of the few, if not the only school, with a thorough understanding of the needs the industry has concerning the education of 3D artists." - Henrik Fett, Look Effects