Students studying Gnomon’s Games curriculum are trained on the tools, processes and workflows of game production utilizing industry software such as Unreal 4, Maya, ZBrush, Substance Painter and Designer, Photoshop, Marmoset Toolbag, and more. Courses cover multiple subjects and provide opportunities to create real-time artwork across a variety of disciplines. With a balance of foundational education and software-based technical training, Gnomon’s Games curriculum offers students an extensive and in-depth skill set relevant to the demands of the industry.

  • Foundational education in entertainment design for games
  • Technical training with a focus on tools, processes, and workflow
  • In-depth training of industry software such as Unreal 4, Maya, Photoshop, ZBrush, Unity, Marmoset, Quixel, and Xnormal.
  • Flexibility to customize assignments to fit your desired emphasis
  • Opportunities to create and collaborate on playable game demos
  • Various options for elective courses
  • Financial aid eligible for those who qualify

Get Started

Gnomon is currently accepting applications for 2021. Apply Now

2-Year Curriculum Note: This is a sample curriculum and is subject to change.

Term 1
  • Introduction to 3D with Maya
  • Photoshop for Digital Production
  • Texture and Shading 1
  • Drawing Fundamentals 1
  • Storyboarding
  • Overview of Visual Effects and Games
Term 2
  • Hard Surface Modeling 1
  • Intro to Compositing
  • Texture and Shading 2
  • Animation and Visual Effects 1
  • History and Principles of Animation
  • Character Sculpture 1
Term 3
  • Digital Sculpting
  • Hard Surface Modeling 2
  • Game Design
  • Animation and Visual Effects 2
  • Anatomy of Games
  • Lighting and Rendering 1
Term 4
  • Character Modeling and Sculpting
  • Game Creation 1
  • Props and Weapons for Games
  • Character Animation 1
  • Digital Photography
  • Visual Structure
Term 5
  • Animation for Games
  • Level Design
  • Character Rigging Fundamentals
  • Environment Creation for Games
  • Digital Sets
  • Texturing and Shading for Games
Term 6
  • Character Creation for Games
  • Game Creation 2
  • Houdini 1
  • Dynamic Effects 1
  • Visual Effects for Games 1
  • Expressions and Scripting
Term 7
  • Demo Reel (6 Credits)
  • Career Realities
  • Game Creation 3
  • Elective
  • Reel Lab 1
  • Reel Lab 2
  • Reel Lab 3
Term 8
  • Demo Reel (6 Credits)
  • Portfolio and Resumé Workshop
  • Game Creation 4
  • Elective
  • Reel Lab 4
  • Reel Lab 5
  • Reel Lab 6

Alumni Success Stories

Gnomon strives to place graduates into their dream jobs right out of school. Our 2019 employment rates of 97%* for our 2-Year Certificate in Digital Production program means that Gnomon consistently supplies Hollywood’s studios with the talent they need.

*Percentage reflects the average employment rate of Gnomon’s vocational programs in accordance with national accreditation standards of the Accrediting Commission of Career Schools and Colleges (ACCSC). Visit our Consumer Disclosures for more information.

"While already familiar with visual effects for films, I wanted to learn the challenges of creating real-time effects for game engines. Gnomon’s game effects courses prepared me for anything the game industry throws at me."

Adad Morales — Alumnus
FX Artist at Electronics Arts

"Gnomon is the best school for 3D art and I am so glad I attended. The classes are challenging but absolutely worth the commitment. I went from having zero 3D experience to being hired immediately after graduation."

Jessica Johnson — Alumna
Cinematic Artist at Blizzard Entertainment